Tooltips For Maya

UX Writing

Overview

I worked on the Maya and 3ds Max teams at Autodesk. As a Content Designer, I created documentation for their products. I also handled UX writing tasks, such as button copy, tooltips, and error messaging.

The Task

Create tooltips for LookdevX—a new feature within Maya.

Customer impact:
Reduce the learning curve of LookdevX.

Business impact:
Reduce support and training costs for users.

Tooltips For Maya

Overview

I worked on the Maya and 3ds Max teams at Autodesk. As a Content Designer, I created documentation for their products. I also handled UX writing tasks, such as button copy, tooltips, and error messaging.

The Task

Create tooltips for LookdevX—a new feature within Maya.
Image of a living room with a couch, coffee table, plants, and desk.

What is Maya?

Maya is a professional 3D computer graphics program for making 3D models, animations, artwork, and simulations.

What is LookdevX?

LookdevX is a new feature in Maya that allows users to create custom materials for visual effects (VFX). It also supports multiple open-source file formats, allowing it to be used across various content-creation tools.

LookdevX being used to create a brick material.
A brick material being created (left panel) by LookdevX (right panels).

Why Tooltips?

LookdevX is a complicated tool that requires users to have at least some working knowledge of adding textures to 3D models. The goal of the tooltips is to help reduce the knowledge gap between beginner and advanced users. To do this, I needed to use terminology they would understand.

Research

I read the LookdevX beta forums as well as some Reddit threads. I did this to better understand:
1. Who my audience is.
2. How to speak to them (what words they use).

Implementation

I made a list of all buttons and contextual menus within LookdevX so I could keep them in an organized spreadsheet. I began writing definitions for them.

I had a meeting with the Product Owner to review the spreadsheet. We discussed whether we needed tooltips for every button, and ultimately decided that we did not (some button labels made their function obvious).

Buttons that needed tooltips tended to use jargon like compound, node, USD, etc.

After finalizing the list of tooltips, I collaborated with the development team to implement them into the product. The dev team provided further feedback, and we worked together to make any necessary fixes.

A tooltip being shown on the LookdevX Graph Editor.
The "Clear Graph" tooltip in the LDX Graph Editor.

Conclusion

LookdevX was released on March 29th, 2023, but it had already been made available as a beta to a select group of customers. The product was iterated based on feedback from the beta testers, and tooltips were implemented as a result of this feedback about a month before the public release.

Since its release, the overall reception of LookdevX has been overwhelmingly positive. I am proud of the small part I had to play in bringing this feature to market.

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